OpenSceneGraph
An open-source, high-performance 3D graphics toolkit, used by application developers in visual simulation, games, virtual reality, scientific visualization and modelling.
This site is being rebuilt
This address carried the OpenSceneGraph project website until 2023. A new and complete site is being built here: documentation, downloads, tutorials and the project's history in one place. Until it is ready, these are the places to go.
Get OpenSceneGraph
- Source code and issues on GitHub
- Releases: OSG 3.6.5 is the current stable release
- Sample data: the models and images the examples use
- Packages: vcpkg (
osg), Conan Center (openscenegraph), Homebrew (open-scene-graph) and most Linux distributions
Learn
- Documentation on the current project website
- API reference, generated from OSG 3.5.1
- Guides, tutorials and knowledge base from this site as it was in 2023
Ask
- GitHub Discussions for questions and discussion
- Mailing-list archive: the osg-users list, now read-only
Looking for a page that used to be here?
- A copy of this site as it was in August 2023 is kept by the project. Old links to pages here are forwarded to it.
Related
- VulkanSceneGraph, the project's successor, built on Vulkan